AI Insights · Timothy · October 2023
Top 5 2D Cartoon Games in Switzerland Q3 2023
Discover the performance trends of the top 5 2D Cartoon Games on a unified platform in Switzerland during Q3 2023, highlighting weekly revenue, downloads, and active users.
In the third quarter of 2023, the top 5 2D Cartoon Games on a unified platform in Switzerland showed varied performance trends in terms of weekly revenue, downloads, and active users. Here’s a closer look at the data from Sensor Tower.
Royal Match from Dream Games experienced a steady increase in weekly revenue, peaking at approximately $638K in the week of July 24. Weekly downloads showed an upward trend early in the quarter, reaching 13K in the same week, before gradually declining to around 5K by the end of September. The game also saw a consistent number of weekly active users, peaking at around 67K in late July and then stabilizing at approximately 62K towards the end of the quarter.
Candy Crush Saga by King experienced fluctuations in weekly revenue, with a peak of $400K in the last week of July. Weekly downloads remained relatively stable, averaging around 1.5K to 1.7K, while weekly active users fluctuated slightly, peaking at around 42K in mid-July and ending the quarter at approximately 38K.
Coin Master from Moon Active saw its highest weekly revenue of $232K in early September. Downloads, however, showed a declining trend, dropping from 1.4K in late June to about 540 by the end of September. The weekly active users also saw a slight decrease, starting at around 9.5K and ending the quarter at approximately 7.8K.
Clash of Clans by Supercell had a notable spike in weekly revenue, reaching $239K in the last week of July. Weekly downloads were relatively stable, with minor fluctuations around the 1.5K mark. Weekly active users were highest in late June at approximately 208K, experiencing a gradual decline to about 160K by the end of September.
Hay Day, also by Supercell, showed an increase in weekly revenue, peaking at $93K in the final week of September. Weekly downloads remained fairly consistent, ranging between 1K and 1.8K. Weekly active users started at around 58K in late June and ended the quarter at approximately 50K.
These insights highlight the dynamic nature of user engagement and revenue generation in the 2D cartoon games category. For more detailed analytics and trends, visit Sensor Tower.